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Kyton ostiarius pathfinder
Kyton ostiarius pathfinder








kyton ostiarius pathfinder
  1. #Kyton ostiarius pathfinder full#
  2. #Kyton ostiarius pathfinder plus#

or Power Attack with Darkness Falling (+1 adamantine Colossal glamered speed spiked chain) +22/+22/+17/+12/+7 (6d6+41), 19-20/x2 plus one dose of toxin (swift action) Melee: Darkness Falling (+1 adamantine Colossal glamered speed spiked chain) +27/+27/+22/+17/+12 (6d6+26), 19-20/x2 plus one dose of toxin (swift action, see TOXIN, below) As normal, he cannot enter water while in gaseous form. (perfect maneuverability) while in gaseous form or 600 ft./60 MPH (poor maneuverability) while under the effects of wind walk although Ethyn Skitch possesses no Swim speed, he may breathe underwater indefinitely.

kyton ostiarius pathfinder

NOTE: any creature touching or making physical contact with Ethyn Skitch, Pale Breath of the Uskwood – including striking him with natural attacks – is exposed to his toxin see attacks, below.A successful save reduces the sickened condition to 1 minute)ĪC: 3 7, touch 5, flat-footed 36 (+11 armor, +2 deflection, +1 Dexterity, +21 natural, -8 size) 20% concealment miss chance from blur (constant) AC 5 while in gaseous formĭamage reduction 10/slashing plus DR 10/magic while in gaseous form (at will), Resist cold and fire 10, Immune all gas, fog and cloud-based attacks and spells, bleeding, critical hits, flanking, mind-affecting effects, paralysis, poison, polymorph, precision damage (such as sneak attacks) sleep, stunning Init: +1 Senses: Perception +38, blindfight, cloud sight (see below), detect anti-poison and detect poison (30 ft.) at will, eyes of darkness (5 rounds/day), light blindness, low-light visionĪura Evil and Law poisonous cloud (10 ft., inhaled Fort save DC 30 1/round for 6 rounds 1d3 Str plus sickened for 1 hour cure 2 saves. Seems to work well with the existing lore for kytons.Ethyn Skitch, Pale Breath of the Uskwood - (CR 19) Neutral Evil Colossal outsider (air, elemental, native, plant, water) poisonous mist treant Cleric of Zon-Kuthon 11 He meditates on agony while mutilating himself with chains. You could flavor his class levels as part of his devotion to pain and suffering. Maybe you could give monk levels to the kyton Evangelist? That would up his touch a little, and give him some nice flurry of blows options. That'll give your gunslinger a run for his money. Regardless, you probably want something with high touch AC for this boss. It was a cool fight that challenged them, and they took some nasty hits, but in the end someone cast Enlarge Person on the brawler, and then he pummeled the cleric boss into the floor of his own sanctuary with his now Large earthbreaker.

kyton ostiarius pathfinder

Like when I had them fight a level 10 cleric at level 7 themselves. It would be a tough fight, but the inevitable outcome would be a gruesome death for the kyton. They just tend to build really powerful characters, and they know a lot about the game. My players would crush a CR 12 at level 8. In case it matters, the party is a sword-and-board high AC tank Warpriest, a well-rounded unmounted Samurai, a Bolt Ace Gunslinger with very high ranged damage, and my Mystic Theurge DMPC there on a supporting role. For the minions I'll either use untemplated Evangelists or Lampadarii or the regular monks, clerics, warpriests, and alchemists that have formed the rank-and-file cultists thus far. I definitely want it to gain some more interesting abilities than they have right now, so I'm thinking spellcaster levels? More likely arcane than divine. Any suggestions? I've looked through the templates from bestiaries and the 3rd party Advanced Bestiary but nothing is really jumping out at me. So right now my plan is to take either a Lampadarius or an Evangelist kyton and stick some class levels or templates on it to make it a more interesting fight, and give it some minions. The next best thing, the Sacristan, I just find very boring and the flavor wouldn't make sense for it to be the cult's second in command.

#Kyton ostiarius pathfinder full#

It can kill any of them in one power attacking full attack. The kyton I wanted to use, the Interlocutor, is CR 12 - too strong, especially after even a small dungeon. So instead of an emotionally unsatisfying generic cultist, I'm gonna kick it up a notch and use a scary kyton. I can't allow them to fight its leader (since she's too powerful and I have to save her to be the final boss of the campaign), but there are no other established NPC Kuthites left to serve as a boss battle once they fight their way through the secret lair. I'm anticipating that my PCs will attempt to strike directly at the cult of Zon-Kuthon next session since they know its location.










Kyton ostiarius pathfinder